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radv/rt: Add workaround to make leaves always active

Friedrich Vock requested to merge pixelcluster/mesa:doom-update-wa into main

DOOM Eternal builds acceleration structures with inactive primitives and tries to make them active in later AS updates. This is disallowed by the spec and triggers a GPU hang. Fix the hang by working around the bug.

Cc-ing stable because AS updates are in the 24.0 rc.

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