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GLSL: Don't store invalid values in shader_info in Linker

Caio Oliveira requested to merge cmarcelo/mesa:r/glsl-check-max-early into master

As soon as we can check a limit, do it. After !2623 (merged) we don't expect to store invalid values in shader_info, but the code in GLSL was assuming that was possible and doing a bulk check of the limits at the end.

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