vtn: Remove transpose(m0)*m1 fast path
vtn: Remove transpose(m0)*m1 fast path
This is broken for games that rely on invariant geometry since the usage
of matrices can affect how gl_Position is computed. The fdot fastpath
relied on if and hot fdot is lowered for correctness.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9562
cc: mesa-stable