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d3d12: GL4.6

Jesse Natalie requested to merge jenatali/mesa:d3d12-gl46 into main

This enables a bunch of trivial extensions that were all already implemented, as well as flipping on the switch for SPIR-V (lightly tested locally, CI is busted), fixing the QBO shaders for pipeline stats, and hooking up SO overflow queries, which turned out to be a lot of work. And it wouldn't be a new feature without exposing yet another bug in WARP...

The SPIR-V tests are all broken in CI, due to missing piglit support and broken spirv-as.exe in the Vulkan runtime. Fixes to these components have been merged upstream to their respective repos, CI changes to consume those updates here will be tackled separately.

Edited by Jesse Natalie

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