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intel/compiler: skip creating a channel mask when doing URB loads

Rohan Garg requested to merge shadeslayer/mesa:review/lnl/urb_load_dword into main

What does this MR do and why?

intel/compiler: skip creating a channel mask when doing URB loads

Xe2 allows us to do DWORD store's through the LSC, eliminating the need
to construct channel masks and slot offsets.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>

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