Skip to content

anv: shader printf debugging

What does this MR do and why?

While debugging some new raytracing tests (!25146 (merged)), I had to come up with a way to print out values in the lowering code.

The MR is a bit of a cleaned version of what I came up with initially.

It's also here to replace a tool that @mslusarz wrote a few months ago and that is mesh specific (!21839 (closed)).

Edited by Lionel Landwerlin

Merge request reports