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lima: ppir: always use vec4 for output register

Vasily Khoruzhick requested to merge anarsoul/mesa:lima-fragdepthvec4 into main

What does this MR do and why?

lima: ppir: always use vec4 for output register

gl_FragDepth is a float, but the hardware still uses a vec4 register, .x component for depth and another component for stencil, so we have to always allocate a vec4 for output.

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