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Implement workarounds to make mesh shaders not kill everyone else

Ivan Briano requested to merge ibriano/mesa:re-enable-mesh into main

There are still a few failures pending with the interaction with Graphics Pipeline Libraries before we can enable mesh by default:

dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage_without_compaction
dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_shader_triangle
dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_frag_library
dEQP-VK.mesh_shader.ext.smoke.optimized_lib.task_only_shader_triangle
dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_task_shader_triangle
dEQP-VK.mesh_shader.ext.smoke.fast_lib.task_only_shader_triangle
dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_task_shader_triangle
dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage
dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage
dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle
dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage_without_compaction
Edited by Ivan Briano

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