Introduce Zink: OpenGL on Vulkan
Here's we go; Zink the OpenGL on Vulkan driver me and a few others has been working on for the last year, seems to be in an upstreamable state.
It's still relatively experimental, but it's better if we can keep cooking the code upstream rather than in a fork.
This does not include any CI tests yet, I'll get to that after landing.
Edited by Erik Faye-Lund