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glsl: convert more of the linker to a NIR based linker

Timothy Arceri requested to merge tarceri/mesa:nir_linker_more into main

This is a step closer to to having a full NIR based GLSL linker which will allow improvements like doing NIR optimisations at compile time to reduce memory taken up by unfreed shaders, and speed up link times.

Edited by Timothy Arceri

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