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intel/compiler: Clean ups and micro optimizations

Ian Romanick requested to merge idr/mesa:review/intel-compiler-micro-opt into main

This is a series of clean ups and micro optimizations to the Intel compiler backend. These help performance on a subset of Vulkan CTS and on the shaders from Batman Arkham City GOTY. I picked that particular set of shaders because it is the largest / longest running fossil in my fossil-db.

There will be another MR later today or tomorrow that will explain why I wanted to try to improve perf here.

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