radv: Ray Tracing Shader Functions

Daniel Schürmann requested to merge daniel-schuermann/mesa:radv_rt_gold into main

This series re-implements Ray-Tracing on RADV using separate shader compilation for the recursive stages.

@KonstantinSeurer @pixelcluster @bnieuwenhuizen

based on !22030 (merged) to be able to use caching.

  • stable handles
  • stable stack sizes
  • library caching
  • capture replay handles
Edited by Daniel Schürmann

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