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mesa: Implement GL_CLEAR_TEXTURE flag

Michael Skorokhodov requested to merge GL/mesa:spec/gl_clear_texture into main

There are several questions before this flag can be implemented as well.

Can we check these errors in _mesa_GetInternalformativ()?

1) An INVALID_OPERATION error is generated if the base internal format is DEPTH_COMPONENT and format is not DEPTH_COMPONENT 2) An INVALID_OPERATION error is generated if the base internal format is DEPTH_STENCIL and format is not DEPTH_STENCIL. 3) An INVALID_OPERATION error is generated if the base internal format is STENCIL_INDEX and format is not STENCIL_INDEX. 4) An INVALID_OPERATION error is generated if the base internal format is RGBA and the format is DEPTH_COMPONENT, STENCIL_INDEX, or DEPTH_STENCIL. 5) An INVALID_OPERATION error is generated if the internal format is integer and format does not specify integer data. 6) An INVALID_OPERATION error is generated if the internal format is not integer and format does specify integer data.

Done?

Closes: #7455 (closed)

Edited by Michael Skorokhodov

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