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agx: Keep varyings forwarded to texture as fp32

Alyssa Rosenzweig requested to merge alyssa/mesa:agx/fp32-texcoord into main

This works around bugs in a LOT of applications, since fp16 texture coordinates are almost never appropriate even though it's a valid implementation of the GLES spec. It also doesn't seem to matter for perf.

Code from the Bifrost compiler which implements the same workaround for slightly different reasons.

Cc @asahilina

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