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freedreno: make sure depth/stencil layouts are always tiled

Amber Harmonia requested to merge amber/mesa:depth-stencil-layered into main

freedreno: make sure depth/stencil layouts are always tiled

Small depth/stencil textures were using linear tiling due to

uninitialized use of a member, but depth/stencil attachments cannot use

linear tiling for sysmem rendering.

Fixes: KHR-GL45.geometry_shader.layered_framebuffer.stencil_support

KHR-GL45.geometry_shader.layered_framebuffer.depth_support

Signed-off-by: Amber Amber amber@igalia.com

Edited by Amber Harmonia

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