freedreno: make sure depth/stencil layouts are always tiled
freedreno: make sure depth/stencil layouts are always tiled
Small depth/stencil textures were using linear tiling due to
uninitialized use of a member, but depth/stencil attachments cannot use
linear tiling for sysmem rendering.
Fixes: KHR-GL45.geometry_shader.layered_framebuffer.stencil_support
KHR-GL45.geometry_shader.layered_framebuffer.depth_support
Signed-off-by: Amber Amber amber@igalia.com
Edited by Amber Harmonia