radv: add a layer for fixing rendering issues with RAGE2
Game bug it seems.
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added RADV label
mentioned in merge request !20542 (closed)
added vulkan label
assigned to @marge-bot
mentioned in commit hakzsam/mesa@1a93cd15
added 118 commits
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f736fa74...b2df7870 - 117 commits from branch
mesa:main
- 1a93cd15 - radv: add a layer for fixing rendering issues with RAGE2
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f736fa74...b2df7870 - 117 commits from branch
mentioned in commit eac64397
mentioned in commit 78c8b649
- Resolved by Samuel Pitoiset
@hakzsam this doesn't apply cleanly on 22.3; I've done what I think is right, but could you please have a look at 78c8b649? especially the change in
radv_device.c
which I had to rewrite (taking metro_exodus as a template), and the last line ofradv_rage2.c
which was usingdevice->layer_dispatch
which didn't exist yet in 22.3, so I rewrote it asvk_common_*
instead.I made sure it compiles, but if it can be tested before the release on Feb 8 that would be great :)
mentioned in commit cba4bb66
mentioned in commit 68246581
mentioned in issue #12523