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intel/blorp: Lower base_workgroup_id to zero

Kenneth Graunke requested to merge kwg/mesa:blocs-workgroup-fix into main

We don't use a base workgroup ID for BLOCS. It needs to be lowered, or else we'll assert fail when compiling the compute shader.

(Note for stable: this patch doesn't fix a bug in 4abdecce specifically, but rather is a missing patch that needed to go along with the rest of MR 20068, on whichever branches it exists on.)

Fixes: 4abdecce ("iris: Lower load_base_workgroup_id to zero")

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