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aco: Pass correct number of coords to Vega 1D LOD instruction.

Bas Nieuwenhuizen requested to merge bnieuwenhuizen/mesa:vega-lod-fix into main

If we pass a physical 2D texture descriptor we should also pass 2 coords. Otherwise it just uses the random content in the second register which ends up funny sometimes.

Fixes dEQP-VK.glsl.texture_functions.query.texturequerylod.lod tests

Cc: mesa-stable

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