asahi: Optimize lower_resinfo for cube maps
Avoid generating NIR for reading both width and height when the texture is a cube map.
Tested by
- Mesa tests
- dEQP openglcts
- Ran into issues building the VK-GL-CTS repo at current main so ended up going for the opengl-cts-4.6.2 branch.
- Passes dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
- Observed the IR and assembly using AGX_MESA_DEBUG=shaders,shaderdb and saw the expected reduction in generated instructions.