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radv: Indirect task+mesh draw workaround improvement

Timur Kristóf requested to merge Venemo/mesa:radv_task_workaround into main

Some (not all) RDNA2 GPU models have a newer firmware version which fixed the issue with DISPATCH_TASKMESH_INDIRECT_MULTI_ACE hanging when the draw count is zero. We only need to apply the workaround when the current FW version is older than this.

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