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anv: remove shader fp64 inspection after parsing

Unfortunately some crucible tests are using all floating point widths in a single shader and specializing a variable to select what code path to use for a particular supported floating point width. This is reporting errors in the validation layers.

Remove the validation for now.

Signed-off-by: Lionel Landwerlin lionel.g.landwerlin@intel.com Fixes 8c4c4c3e ("anv: Add softtp64 workaround")

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