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intel/fs: only avoid SIMD32 if strictly inferior in throughput

Lionel Landwerlin requested to merge llandwerlin/mesa:review/blorp-simd32 into main

This enabled SIMD32 in blorp shaders and seems to be give a small FPS bump when using a DG2 GPU as secondary (requires copies to linear buffers to exchange with main GPU).

Signed-off-by: Lionel Landwerlin lionel.g.landwerlin@intel.com

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