broadcom/compiler: increase V3D_MAX_BUFFE_RANGE to 2^30 bytes
This is the minimum required by KHR_maintenance4 and there is no reason we can't support this.
The only restriction we have is that the texture state base address (which comes into play with texel buffers) must be aligned to 4-bits, but this doesn't restrict the size of the buffer, only its base address, and we already have requirements for buffer alignment that ensure this.
Fixes: dEQP-VK.api.info.vulkan1p3_limits_validation.khr_maintenance4 Fixes: 2c388c1d ('v3dv: set maxBufferSize property')