vc4: tiled-blit fixes
The VC4 vc4_tile_blit
routine ignores the src/dst boxes z and depth. Let's fix that.
I'm not sure if it's better to blit or add support for multiple layers to the tiled code-path in the long run. But this seems the simplest, and someone who cares more could add the multiple layer support if needed later.
This was the root cause for at least one failure I found when working on !18180 (merged), where glGetTexImage
for cubemap-faces all ended up reading the first one.