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radv: refactor shader info - part 1

Samuel Pitoiset requested to merge hakzsam/mesa:radv_clean_shader_info into main

Based on !18184 (merged)

The main goal of this MR is to decouple shader info from other stages by running radv_nir_shader_info_pass() on individual shaders first, and then "link" shader info between stages. This is the first part because I think otherwise it would be too big. There is still many cleanups to do, mostly for GPL.

Edited by Samuel Pitoiset

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