The source project of this merge request has been removed.
pvr: Implement vkCmdPipelineBarrier() - graphics
Follows !17683 (merged) where the compute related functionality was added. There should be another MR following this implementing the sync functionality with vk_sync
s.
Note that this relies on some hard coded shaders which aren't here so you'll see shaders containing all zeros being returned to prevent seg faults. These will eventually be generated by the compiler.
/cc @frankbinns , @rajnesh-kanwal