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mesa: make glBitmap in display lists super fast, remove the glBitmap texture atlas code from display lists

Marek Olšák requested to merge mareko/mesa:fast-dlist-bitmap into main

The idea is that we create pipe_resource for each glBitmap call when a display list is being recorded, and glCallList just draws a textured quad through our glBitmap path.

This removes the texture atlas code in dlist.c. @brianp for awareness.

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