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radv: Enable NGG wave ID for mesh shader scratch ring.

Timur Kristóf requested to merge Venemo/mesa:radv_ms_scratch_ring_wave_id into main

This wave ID is used to address the scratch ring, so it should be enabled when the scratch ring is used.

Note: the naming is confusing here, as this ID is actually the same accross the whole workgroup. (It would be more appropriate to call it workgroup ID instead.)

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