virgl: Don't support QUADS natively
Using quads leads to a rather expensive buffer readback when quads are stored in display lists, so avoid them altogether.
Closes: #5825 (closed)
Compared to the alternative to use write-only fences this seems to be the better alternative: On virgl (AMD Radeon 6700 XT) I have for glxgears:
- no patch 5 fps
- add write-only fences to not wait for buffer reads 800 fps
- this patch 5500 fps
Edited by Gert Wollny