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zink: fix primitives generated

Mike Blumenkrantz requested to merge zmike/mesa:zink-primgen into main

this wasn't handling tessellation correctly since it was using the wrong query type, and rasterization discard was also a broken case, and really the whole thing is terrible but now it returns the results as expected unless you're using a hardware driver in which case everything is going to get optimized out anyway

but this is now as correct as it's currently possible to be.

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