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intel/compiler: ignore per-primitive attrs when calculating flat input mask

Marcin Ślusarz requested to merge mslusarz/mesa:flat-fix into main

If we say that per-primitive attributes are flat (which is communicated by 3DSTATE_SBE.ConstantInterpolationEnable), GPU freaks out and applies it to other (non-flat) attributes.

Fixes: be89ea32 ("intel/compiler: Handle per-primitive inputs in FS")

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