requested to merge Danil/mesa:feature/turnip/VK_ARM_rasterization_order_attachment_access into main
Trivially implemented by using
Depth/stencil feedback loops require late Z since with early Z we may read the value written by the current shader.
This extension is useful for emulators e.g. AetherSX2 PS2 emulator and could drastically improve performance when blending is emulated.
Also I forced gmem mode when feedback loops are present to increase the perf.