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isl: don't set inconsistent fields for depth when using stencil only

Since Gfx12+ 3DSTATE_STENCIL_BUFFER gained its own Width/Depth/Format/etc... fields. So don't set those fields but leave the address/pitch to 0.

Issue found on simulation.

Signed-off-by: Lionel Landwerlin lionel.g.landwerlin@intel.com Cc: mesa-stable

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