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radeonsi: fix depth stencil multi sample texture blit

Qiang Yu requested to merge yuq825/mesa:topic/fix-depth-stencil-msaa-blit into main

This causes the flushed_depth_texture is allocated without multi sample. So the blit will cause VM fault.

Can be reproduced on GFX8 with:

  1. https://github.com/yuq/gfx/tree/master/base/gbm-surface-blit
  2. SpecviewPerf2020 Catia test

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