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vulkan,anv,v3dv: Add a common vk_command_pool base struct

Faith Ekstrand requested to merge gfxstrand/mesa:vulkan/common-command-pool into main

For ANV (and probably v3dv), this is all that's needed for command pools since they don't actually pool any GPU memory there. For others, it means we can automatically track queue families and handle pool reset for them if they'd like.

Edited by Faith Ekstrand

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