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glsl: Fix input/output structure matching across shader stages

Sergii Romantsov requested to merge GL/mesa:108250_glsl_s741 into master

Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:

"Variables or block members declared as structures are considered
 to match in type if and only if structure members match in name,
 type, qualification, and declaration order."

Fixes: * layout-location-struct.shader_test

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250 Signed-off-by: Vadym Shovkoplias vadym.shovkoplias@globallogic.com

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