Skip to content

glsl: Fix input/output structure matching across shader stages

Sergii Romantsov requested to merge GL/mesa:108250_glsl_s741 into master

Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:

"Variables or block members declared as structures are considered
 to match in type if and only if structure members match in name,
 type, qualification, and declaration order."

Fixes: * layout-location-struct.shader_test

Bugzilla: Signed-off-by: Vadym Shovkoplias

Merge request reports