mesa: refactor GetProgramiv to use program resource list
This way we make sure glGetActiveUniform and glGetProgramiv are in sync about active uniform count.
Closes: #5885 (closed) Signed-off-by: Tapani Pälli tapani.palli@intel.com
This way we make sure glGetActiveUniform and glGetProgramiv are in sync about active uniform count.
Closes: #5885 (closed) Signed-off-by: Tapani Pälli tapani.palli@intel.com