vbo/dlist: add vertices to incomplete primitives
If a primitive is added with missing vertices, this will shift all the vertices and produce incorrect rendering.
In issue #5786 (closed) the app uses GL_LINE_STRIPS with a single vertex.
Adding extra vertices can make the initial estimation for the index buffer size incorrect, so this buffer can now be growed if needed.
Fixes: ac3d4c76 ("vbo/dlist: convert LINE_STRIPS to LINES") Closes: #5786 (closed) Acked-by: Marek Olšák marek.olsak@amd.com Part-of: !14243 (merged)