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radv: add RADV_DEBUG=splitfma and use for Proton SotTR

Rhys Perry requested to merge pendingchaos/mesa:radv_proton_sottr_split_fma into main

The game seems to expect fma to be unfused. Fixes depth-prepass artifacts.

I haven't tested the D3D12 version, but I think it doesn't work and needs sparse depth/stencil images.

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