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intel/fs: Texture LOD queries don't have more than 3 coordinate components

Rohan Garg requested to merge shadeslayer/mesa:intel/fix_lod_query into main

When we lower SPIR-V to NIR for textures in vtn_handle_texture, we only bump the number of coordinate components when the op is not a lod query

This fixes a large number of deqp vk tests (see commit message)

Fixes: 231337a1 ("intel/fs/xehp: Assert that the compiler is sending all 3 coords for cubemaps.") Signed-off-by: Rohan Garg rohan.garg@intel.com

Edited by Rohan Garg

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