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zink: add 1DShadow sampler handling for drivers (radv) that don't support it

Mike Blumenkrantz requested to merge zmike/mesa:zink-shadow into main

some drivers won't create zs textures in any shape but 2D. this can be handled instead by using 2D textures and then performing shader rewrites to convert shadow samplers for 1D and 1DArray types to 2D

Edited by Mike Blumenkrantz

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