Draft: zink: enable early fragment tests when possible
this is legal when a shader uses neither discard nor gl_FragDepth, and it should be some sort of an optimization in some cases
Edited by Mike Blumenkrantz
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
this is legal when a shader uses neither discard nor gl_FragDepth, and it should be some sort of an optimization in some cases