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radv: don't use a separate cache entry for GS copy shaders

This seems simpler and probably faster.

This also fixes a warning for these CTS tests:

  • dEQP-VK.pipeline.creation_feedback.graphics_tests.vertex_stage_geometry_stage_delayed_destroy_fragment_stage_delayed_destroy
  • dEQP-VK.pipeline.creation_feedback.graphics_tests.vertex_stage_geometry_stage_fragment_stage

because we no longer set found_in_application_cache=false for pipelines with NGG GS.

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