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zink/lvp: mark 2d-arrays as cube-compatible

Erik Faye-Lund requested to merge kusma/mesa:zink-cube-array into main

Turns out, OpenGL allows reinterpreting 2D array textures as cubemaps, so we need to always set the cube-compatible flag for them.

But there's some bugs in Lavapipe that needs to be fixed first, and we also need to validate some more stuff in Zink.

This fixes a piglit test on Lavapipe.

Edited by Erik Faye-Lund

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