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iris: Prefer more GPU-based uploads for compression

Nanley Chery requested to merge nchery/mesa:perf/iris-upload-compressed into main

Where possible, start compressing depth and stencil resources on upload. This makes a couple of benchmarks (CS:GO, GFXBench5's gl_alu2_off) start sampling HiZ buffers in a compressed state instead of the pass-through state.

Improves the FPS of GFXBench5's gl_alu2_off by 3.14% ±0.52% on TGL. Testing was done with the performance CI.

Closes: #2617 (closed)

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