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draw: Allocate extra padding for extra shader outputs.

Jose Fonseca requested to merge jrfonseca/mesa:draw-extra-shader-outputs into main

This prevents read buffer overflows in dup_vertex(), when draw stages allocate extra shader outputs after the vertex buffers are allocated.

The original issue can be exercised with piglit!531 (merged)

/cc @brianp @sroland @charmainel @airlied

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