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zink: more gfx pipeline overhead reduction

Mike Blumenkrantz requested to merge zmike/mesa:zink-pipeline_overhead into main
  • massively reduce overhead from vertex state/buffer changes
  • hook up more dynamic states
  • no-op pipeline fetching if nothing has changed

Now the only remaining dynamic state (from v1) which isn't used is the draw mode, which is a slightly more complex task and doesn't have a use case that I've yet encountered.

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