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freedreno+gallium/u_threaded: Avoid staging blits for idle resources

Rob Clark requested to merge robclark/mesa:tc/resource-busy into main

I was looking at a performance of some android games (or actually generated c++ traces from android games) and noticed one case where TC was actually making things significantly slower by generating per-draw staging blits for uploads to idle buffers. It seems easy enough to not have this problem.

@mareko for the TC part

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