panfrost: Skip nir_opt_move/sink for blend shaders
Otherwise the dual-source input load is moved further down in the shader, so the registers can get clobbered before then.
Fixes text not being visible in Alacritty.
Fixes: 52863f2e ("pan/bi: Enable all nir_opt_move/sink optimizations")
Maybe it would be better to just do precolouring and drop this commit?