Regression: Vulkan renders solid color contours to objects
System information
System:
Host: X Kernel: 6.4.10-273-tkg-linux-tkg-pds arch: x86_64 bits: 64
compiler: gcc v: 13.2.1 Desktop: Cinnamon v: 5.8.4 tk: GTK v: 3.24.38
dm: SDDM Distro: Arch Linux
CPU:
Info: 6-core model: Intel Core i7-8086K bits: 64 type: MT MCP
arch: Coffee Lake rev: A cache: L1: 384 KiB L2: 1.5 MiB L3: 12 MiB
Speed (MHz): avg: 1483 high: 2569 min/max: 800/5000 cores: 1: 1300 2: 2542
3: 1261 4: 2370 5: 2180 6: 800 7: 800 8: 1185 9: 800 10: 800 11: 1200
12: 2569 bogomips: 96094
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: AMD Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT]
vendor: Sapphire driver: amdgpu v: kernel arch: RDNA-2 pcie: speed: 16 GT/s
lanes: 16 ports: active: DP-1 off: HDMI-A-1 empty: DP-2,DP-3
bus-ID: 03:00.0 chip-ID: 1002:73df
Display: x11 server: X.Org v: 21.1.8 with: Xwayland v: 23.2.0 driver: X:
loaded: amdgpu dri: radeonsi gpu: amdgpu display-ID: :0 screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 96
Monitor-1: DP-1 mapped: DisplayPort-0 pos: primary
model: Idek Iiyama PL2730H res: 1920x1080 dpi: 82 diag: 686mm (27")
Monitor-2: HDMI-A-1 mapped: HDMI-A-0 note: disabled model: Samsung
res: 1920x1080 dpi: 88 diag: 1271mm (50.1")
API: OpenGL v: 4.6 Mesa 23.1.6-arch1.4 renderer: AMD Radeon RX 6750 XT
(navi22 LLVM 16.0.6 DRM 3.52 6.4.10-273-tkg-linux-tkg-pds)
direct-render: Yes
If applicable
- DXVK version:
- Wine/Proton version: GE-Proton8-13
Issue Description
I haven't played any Vulkan games in a few weeks and launching Red Dead Redemption 2 shows me the game really is... well, red. The contours on the objects appear regardless of proton, as it also happens with Valheim.
Trying mesa-git 23.3.0
reproduces the same issue.
DXVK
and VKD3D
games run without any glitches, it is exclusive to vulkan
.
Regression
No idea with which update of mesa
this issue manifested, at least approx. a month back everything was still fine.